AoeStats
← VLC | _Sr Mike_

Nomad

510446773Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 65m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
1553
+18
🇨🇴 Wei · Colombia
1548
+18
🇨🇴 Huns · Colombia
1512
+20
🇨🇴 Lithuanians · Colombia
1479
+20
🇦🇷 Slavs · Argentina
1616
-20
🇧🇴 Bulgarians · Bolivia
1599
-19
🇺🇸 Teutons · United States
1595
-19
🇺🇸 Mongols · United States
1569
-18
Player eAPM Actions Feudal Castle Imperial Opening
78 5,142 13:15 21:25 36:45 ⛏ Fish Boom into Fire Galleys FC
67 4,402 12:31 23:22 39:19 ⛏ Fish Boom into Galleys FC
57 3,739 13:05 20:36 52:46 ⚔ Fish Boom into Archers
49 3,235 13:44 23:28 38:56 ⛏ Fish Boom FC
47 3,090 13:19 17:06 31:39 ⛏ Fish Boom FC
39 2,555 13:24 17:39 45:42 ⛏ Fish Boom FC
36 2,395 13:33 21:20 37:19 ⛏ Fish Boom into Galleys FC
33 2,169 11:54 18:11 41:55 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
42,620 26,655 29,260 5,795 104,330 109,712
35,040 29,147 22,765 8,190 95,142 111,598
50,360 15,833 13,100 10,695 89,988 91,680
36,520 35,967 8,240 2,675 83,402 85,872
37,125 26,190 14,670 2,955 80,940 86,248
14,300 33,220 22,950 8,870 79,340 83,823
25,420 30,974 8,290 1,900 66,584 75,612
25,445 21,918 5,965 2,100 55,428 57,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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