AoeStats
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Socotra

506924138Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 42m 43s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1474
+10
🇩🇪 Muisca · Germany
1473
+10
🇩🇪 Goths · Germany
1016
+28
🇬🇧 Inca · United Kingdom
1348
-17
🇬🇧 Britons · United Kingdom
1346
-17
🇨🇱 Aztecs · Chile
1282
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,724 9:32 20:23 — ⚔ Champi Rush
64 2,742 8:58 22:52 — ⚔ Archer Rush
47 2,024 8:29 21:47 — ⚔ Champi Rush
46 1,954 9:00 23:53 36:20 ⚔ Archer Rush
26 1,124 10:46 34:29 — ⚔ Archers into Scouts
22 956 12:14 31:03 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,400 11,693 10,605 850 33,548 38,096
7,850 11,248 9,590 760 29,448 34,380
16,225 8,053 4,375 190 28,843 29,147
14,585 4,387 5,230 100 24,302 25,274
7,975 5,607 3,890 475 17,947 19,587
6,650 6,889 530 1,975 16,044 17,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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