AoeStats
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Nomad

506911602Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 51m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1408
+14
🇸🇪 Italians · Sweden
1355
+16
🇶🇦 Sicilians · Qatar
1330
+17
🇩🇪 Magyars · Germany
1517
-21
🇩🇪 Persians · Germany
1516
-21
🇩🇪 Franks · Germany
1027
-5
Player eAPM Actions Feudal Castle Imperial Opening
47 2,443 13:52 19:02 37:46 ⛏ Fish Boom into Fire Galleys FC into Galleys
45 2,306 13:18 23:29 39:35 ⛏ Fish Boom into Galleys FC
37 1,896 13:10 17:25 38:08 ⛏ Fish Boom FC
28 1,449 12:53 23:02 37:04 ⛏ Fish Boom FC
24 1,260 13:36 17:51 31:51 ⛏ Fish Boom FC
19 988 14:00 22:02 39:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,265 21,380 33,670 8,305 103,620 104,583
30,710 24,458 13,700 2,905 71,773 79,517
24,990 23,886 13,835 2,765 65,476 68,479
23,500 15,330 13,430 2,935 55,195 62,001
13,095 16,710 8,955 3,735 42,495 47,543
19,475 11,223 6,320 3,035 40,053 51,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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