AoeStats
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Arena

506905896Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 32m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1513
+4
🇩🇪 Bohemians · Germany
1512
+4
🇩🇪 Ethiopians · Germany
1006
+21
🇹🇼 Byzantines · Taiwan
1218
-11
🇫🇷 Poles · France
1198
-11
🇫🇷 Hindustanis · France
1120
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 1,394 10:05 14:17 29:13 ⛏ Fast Castle
39 1,278 10:41 15:36 — ⛏ Fast Castle
28 919 12:27 16:59 31:37 ⛏ Fast Castle
26 869 10:06 16:00 — ⛏ Fast Castle
26 859 10:55 15:02 31:17 ⛏ Fast Castle
9 280 14:24 19:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,745 6,315 2,640 2,350 26,050 30,626
6,900 8,521 5,450 1,300 22,171 22,329
9,475 6,710 1,520 950 18,655 25,215
7,000 8,030 1,910 1,005 17,945 18,894
5,655 6,037 645 1,140 13,477 15,218
3,000 1,840 250 250 5,340 7,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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