AoeStats
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Nomad

509160407Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 6m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1666
+9
🇨🇳 Malians · China
1625
+10
🇫🇮 Turks · Finland
1622
+10
🇨🇷 Mongols · Costa Rica
1603
+10
🇨🇳 Burgundians · China
1499
-10
🇩🇪 Portuguese · Germany
1495
-10
🇩🇪 Huns · Germany
1482
-10
🇪🇸 Romans · Spain
1476
-9
Player eAPM Actions Feudal Castle Imperial Opening
65 442 — — —
53 359 — — — ⛏ Fish Boom
52 350 — — —
48 326 — — — ⛏ Fish Boom
43 289 — — — ⛏ Fish Boom
39 262 — — —
27 182 — — —
24 163 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 625 0 100 1,975 1,287
500 975 50 100 1,625 941
600 850 50 100 1,600 1,018
700 725 50 100 1,575 903
350 1,006 50 100 1,506 749
550 653 50 100 1,353 655
900 275 50 100 1,325 931
350 291 50 0 691 416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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