AoeStats
← SunTzu_Player

Black Forest

510249590Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 51m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
947
+16
🇵🇪 Burmese · Peru
898
+18
🇵🇪 Slavs · Peru
954
-17
🇦🇷 Koreans · Argentina
947
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 1,210 11:32 21:48 35:36 ⛏ Fish Boom
22 1,117 15:35 23:49 35:07 ⛏ Fish Boom FC
21 1,062 11:59 23:34 36:38 ⛏ Fast Castle
21 1,073 15:40 19:38 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,155 26,638 7,935 1,755 59,483 77,873
23,790 14,010 15,830 2,715 56,345 61,380
21,460 18,198 7,775 3,905 51,338 69,168
14,940 13,791 4,510 1,510 34,751 49,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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