AoeStats
← SunTzu_Player

Lombardia

509822066Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,226 11:36 16:23 31:32 ⛏ Fast Castle
35 2,072 11:09 16:59 30:57 ⛏ Fast Castle
33 1,972 13:51 19:29 34:12 ⛏ Fast Castle
28 1,682 11:55 15:45 31:25 ⛏ Fast Castle
19 1,123 13:20 19:29 34:55 ⛏ Fast Castle
19 1,154 9:54 19:22 30:47 ⛏ Fast Castle
14 824 10:37 17:44 33:26 ⛏ Fast Castle
12 734 10:42 19:17 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,040 25,205 14,305 7,780 82,330 85,890
26,930 25,375 19,510 3,650 75,465 87,156
20,720 25,427 17,020 2,870 66,037 93,942
21,650 26,392 13,185 2,100 63,327 93,564
18,875 22,157 16,945 2,450 60,427 63,885
20,235 20,513 13,050 2,900 56,698 65,992
25,820 15,710 11,110 3,710 56,350 61,510
20,875 16,650 9,075 4,315 50,915 59,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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