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Black Forest

510399253Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 35m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1282
+15
🇩🇪 Teutons · Germany
1280
+15
🇵🇪 Spanish · Peru
1265
+16
🇦🇷 Mongols · Argentina
1227
+17
🇫🇮 Romans · Finland
1357
-19
🇺🇸 Magyars · United States
1317
-18
🇵🇹 Khmer · Portugal
1212
-14
🇪🇸 Dravidians · Spain
1156
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,024 9:32 24:35 — ⚔ Drush into Archers
43 1,524 10:43 14:42 32:13 ⛏ Fast Castle
40 1,447 14:54 28:52 — ⚔ Fish Boom into Archers into Galleys
27 971 12:34 17:12 — ⛏ Fish Boom FC
26 925 11:58 16:11 35:31 ⛏ Fast Castle
21 751 12:28 15:53 31:53 ⛏ Fish Boom FC
18 660 13:50 19:55 32:26 ⛏ Fish Boom FC
17 618 12:52 16:54 34:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,280 21,840 5,660 1,050 44,830 52,072
18,450 13,800 6,205 2,330 40,785 44,261
14,050 13,354 5,600 3,450 36,454 41,012
13,095 13,005 6,490 1,945 34,535 35,047
10,115 5,960 4,155 2,150 22,380 22,701
11,180 8,964 1,045 620 21,809 22,124
7,470 9,285 2,825 325 19,905 20,860
6,625 7,715 2,755 145 17,240 19,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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