AoeStats
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Arena

510385634Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 39m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1331
+12
🇩🇪 Cumans · Germany
1299
+13
1275
+14
🇺🇸 Franks · United States
1226
+17
🇵🇹 Hindustanis · Portugal
1257
-14
🇫🇷 Cumans · France
1251
-15
🇨🇦 Mongols · Canada
1250
-14
🇫🇷 Bohemians · France
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,552 10:42 15:04 29:22 ⛏ Fast Castle
34 1,350 9:03 19:53 34:18 ⛏ Fast Castle
28 1,090 8:31 21:41 — ⛏ Fast Castle
27 1,079 11:07 17:15 29:52 ⛏ Fast Castle
26 1,038 12:21 16:34 — ⛏ Fast Castle
21 825 10:00 14:04 29:52 ⛏ Fast Castle
21 845 9:53 14:33 — ⛏ Fast Castle
18 698 11:07 15:11 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,760 12,465 8,510 4,950 48,685 56,754
17,700 19,255 7,675 1,865 46,495 48,019
20,785 13,710 7,990 2,150 44,635 54,566
18,880 10,235 7,710 1,250 38,075 43,334
14,690 11,888 7,965 850 35,393 40,240
11,210 13,033 1,915 100 26,258 28,798
10,560 6,890 3,695 1,500 22,645 25,284
5,250 2,920 990 200 9,360 11,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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