AoeStats
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Arena

509974169Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 35m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1392
+13
🇲🇽 Khmer · Mexico
1348
+15
🇫🇷 Ethiopians · France
1325
+16
🇲🇽 Mongols · Mexico
1304
+17
🇫🇮 Bohemians · Finland
1427
-19
🇨🇱 Cumans · Chile
1311
-15
🇬🇧 Persians · United Kingdom
1307
-14
🇵🇹 Goths · Portugal
1276
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,079 9:00 15:12 31:31 ⛏ Fast Castle
41 1,463 10:58 14:45 — ⛏ Fast Castle
38 1,339 11:00 14:37 32:12 ⛏ Fast Castle
37 1,306 12:49 17:18 22:47 ◆ FC into Fast Imp
35 1,227 9:01 21:04 — ⛏ Fast Castle
32 1,130 10:59 14:49 — ⛏ Fast Castle
23 805 8:15 15:57 28:30 ⛏ Fast Castle
20 716 10:41 15:18 30:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,205 9,314 5,590 1,700 37,809 42,504
13,500 14,095 7,915 1,025 36,535 42,254
10,900 11,895 7,600 850 31,245 33,832
16,670 7,935 4,070 950 29,625 32,093
12,350 7,465 4,550 1,500 25,865 28,894
9,575 9,550 4,825 1,670 25,620 30,285
11,960 9,020 3,420 1,050 25,450 27,719
10,875 7,815 2,485 830 22,005 25,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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