AoeStats
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Arena

509739503Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1336
+14
🇷🇺 Poles · Russia
1285
+16
🇨🇳 Dravidians · China
1202
+20
🇹🇼 Slavs · Taiwan
1181
+20
🇳🇴 Italians · Norway
1299
-18
🇵🇹 Hindustanis · Portugal
1296
-18
🇹🇷 Bohemians · Türkiye
1283
-17
🇨🇴 Huns · Colombia
1270
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,884 8:34 21:37 34:40 ⛏ Fast Castle
35 1,602 11:28 14:58 28:33 ⚔ FC into Scouts
31 1,444 11:05 15:12 29:24 ⛏ Fast Castle
30 1,399 10:50 14:39 28:59 ⛏ Fast Castle
27 1,253 11:23 15:11 30:53 ⛏ Fast Castle
24 1,104 10:03 15:31 30:07 ⛏ Fast Castle
22 1,020 11:26 15:02 28:03 ⛏ Fast Castle
22 1,025 11:02 15:20 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,360 21,965 15,290 1,600 71,215 76,581
26,255 17,755 18,365 3,750 66,125 77,352
29,715 25,990 10,070 200 65,975 68,518
31,570 13,015 16,400 2,225 63,210 67,912
29,660 19,455 11,285 2,250 62,650 66,415
23,790 20,010 12,085 2,650 58,535 66,177
25,740 9,960 19,585 2,160 57,445 69,655
13,720 10,805 5,485 2,070 32,080 32,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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