AoeStats
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Black Forest

509728043Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 22m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1265
+16
🇵🇹 Khmer · Portugal
1264
+16
🇧🇷 Saracens · Brazil
1242
+17
1227
+17
🇩🇪 Berbers · Germany
1280
-17
🇩🇪 Spanish · Germany
1265
-17
🇩🇪 Mongols · Germany
1258
-16
🇩🇪 Bohemians · Germany
1243
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 1,383 8:48 20:47 — ⚔ Scout Rush
50 1,150 9:31 — — ⚔ Archer Rush
31 723 11:10 — — ⚔ Champis into Towers
27 622 12:20 16:29 — ⛏ Fast Castle
24 561 11:09 14:24 — ⛏ Fast Castle
23 522 12:11 — —
23 528 14:44 20:08 — ⛏ Fast Castle
22 508 12:28 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,055 3,475 770 255 9,555 10,395
5,630 2,625 990 100 9,345 9,303
5,140 3,295 625 260 9,320 9,621
4,575 2,955 1,475 145 9,150 9,322
4,400 2,747 1,155 355 8,657 9,603
2,450 3,249 1,720 50 7,469 9,666
3,530 2,774 90 765 7,159 8,193
3,715 2,345 560 535 7,155 7,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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