AoeStats
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Nomad

509656900Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 25m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1258
+14
🇵🇪 Mongols · Peru
1252
+36
🇵🇹 Italians · Portugal
1246
+15
🇬🇷 Armenians · Greece
1239
+15
🇨🇳 Persians · China
1273
-16
🇵🇪 Franks · Peru
1246
-16
🇦🇺 Mongols · Australia
1201
-14
🇵🇪 Goths · Peru
1172
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,009 12:16 18:02 — ⛏ Fish Boom FC
36 914 14:39 — — ⛏ Fish Boom into Galleys
36 902 13:47 19:30 — ⛏ Fish Boom FC
35 880 12:08 17:55 — ⛏ Fish Boom FC
33 847 16:06 — — ⛏ Fish Boom
30 765 13:00 18:31 — ⛏ Fish Boom FC
27 689 15:56 23:27 — ⛏ Fish Boom FC
23 576 12:07 23:22 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,055 6,655 950 300 13,960 14,445
4,100 5,905 965 200 11,170 10,964
6,275 3,940 730 100 11,045 11,296
4,795 4,720 995 315 10,825 10,749
4,710 4,128 1,005 750 10,593 11,647
4,265 3,117 1,140 1,525 10,047 10,805
4,325 4,231 250 300 9,106 10,907
3,150 4,541 330 325 8,346 9,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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