AoeStats
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Black Forest

509631856Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 53m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1335
+12
🇨🇳 Persians · China
1256
+15
🇨🇳 Dravidians · China
1234
+16
🇨🇳 Bohemians · China
1212
+17
🇨🇳 Bohemians · China
1310
-17
🇵🇹 Khmer · Portugal
1261
-16
🇩🇪 Dravidians · Germany
1218
-14
🇨🇳 Franks · China
1190
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,237 10:40 14:08 32:28 ⛏ Fast Castle
37 1,979 9:47 15:48 29:48 ⛏ Fast Castle
36 1,917 12:46 16:20 28:36 ⛏ Fast Castle
30 1,592 14:18 18:23 31:55 ⛏ Fast Castle
26 1,383 12:23 16:07 29:48 ⛏ Fast Castle
23 1,247 11:19 15:19 29:36 ⛏ Fast Castle
19 1,020 10:19 14:57 31:10 ⛏ Fast Castle
13 671 14:56 19:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,470 19,680 28,870 4,405 116,425 125,044
40,100 26,840 12,250 3,220 82,410 101,814
30,575 30,495 15,710 3,800 80,580 91,972
32,140 18,040 24,765 4,195 79,140 91,674
23,960 24,230 21,485 1,700 71,375 89,664
19,165 18,708 12,250 3,645 53,768 62,699
19,450 16,824 6,755 2,595 45,624 61,431
3,200 1,161 250 160 4,771 6,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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