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Lombardia

509613201Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1354
+13
🇨🇦 Huns · Canada
1342
+14
🇩🇪 Tatars · Germany
1292
+15
🇵🇹 Hindustanis · Portugal
1241
+17
🇻🇳 Vietnamese · Vietnam
1314
-16
🇦🇷 Hindustanis · Argentina
1297
-15
1269
-14
1261
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,868 9:56 22:47 35:28 ⚔ Archer Rush
40 1,649 10:00 22:34 40:02 ⚔ Scout Rush
36 1,502 9:59 21:40 36:37 ⚔ Archer Rush
35 1,465 11:58 16:22 32:06 ⛏ Fast Castle
32 1,339 11:23 16:22 — ⛏ Fast Castle
23 946 10:25 23:56 — ⚔ Scout Rush
20 827 11:35 15:26 32:14 ⛏ Fast Castle
2 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,830 11,811 9,205 2,545 46,391 51,341
16,885 15,567 9,735 1,770 43,957 45,273
17,230 6,620 11,220 200 35,270 39,013
17,055 8,495 6,295 1,970 33,815 36,460
8,625 10,360 8,740 730 28,455 30,242
9,865 9,495 6,895 580 26,835 28,866
6,810 4,930 585 3,495 15,820 15,836
450 175 0 0 625 577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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