AoeStats
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Fortress

509468826Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 10s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1364
+14
🇪🇸 Bohemians · Spain
1363
+14
🇵🇹 Mongols · Portugal
1234
+19
🇦🇷 Vietnamese · Argentina
1215
+20
🇩🇪 Celts · Germany
1347
-18
🇨🇴 Poles · Colombia
1334
-18
🇧🇷 Wei · Brazil
1294
-16
1267
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,110 6:51 12:08 29:59 ⛏ Fast Castle
40 1,782 6:25 11:55 26:25 ⛏ Fast Castle
39 1,725 7:08 12:20 25:10 ⛏ Fast Castle
35 1,533 7:42 11:21 — ⛏ Fast Castle
35 1,530 8:02 13:05 26:24 ⛏ Fast Castle
30 1,325 8:06 11:36 25:32 ⛏ Fast Castle
20 886 8:10 12:08 31:40 ⛏ Fast Castle
20 863 7:07 10:48 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,035 22,245 18,750 1,225 87,255 89,539
29,120 28,380 9,820 1,175 68,495 78,438
27,855 25,495 12,385 2,170 67,905 78,110
27,385 21,960 10,260 2,900 62,505 67,649
19,885 24,755 12,010 1,260 57,910 67,936
21,065 18,258 8,450 2,305 50,078 59,646
13,830 15,004 14,140 1,120 44,094 53,292
17,965 12,300 8,310 200 38,775 39,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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