AoeStats
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Arena

509449966Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 80m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1363
+12
🇨🇳 Portuguese · China
1333
+13
🇧🇷 Britons · Brazil
1302
+15
🇫🇷 Italians · France
1258
+17
🇹🇷 Tupi · Türkiye
1357
-18
🇹🇷 Persians · Türkiye
1261
-14
🇹🇷 Poles · Türkiye
1257
-13
🇵🇹 Goths · Portugal
1231
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 3,929 8:46 20:08 31:50 ⛏ Fast Castle
34 2,753 11:33 15:50 31:22 ⛏ Fast Castle
34 2,768 11:50 15:59 28:34 ⛏ Fast Castle
33 2,649 11:12 15:18 28:49 ⛏ Fast Castle
31 2,542 10:14 14:58 31:23 ⛏ Fast Castle
28 2,307 11:22 16:01 31:39 ⛏ Fast Castle
26 2,143 10:58 16:23 29:41 ⛏ Fast Castle
23 1,843 10:41 14:43 40:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
115,270 18,690 59,495 1,900 195,355 198,798
80,825 38,663 38,750 5,050 163,288 181,409
48,200 43,170 40,145 5,165 136,680 139,301
31,615 42,505 24,700 2,820 101,640 107,058
42,545 35,391 19,585 3,310 100,831 112,848
47,655 29,700 16,720 4,600 98,675 107,197
27,660 36,010 26,745 5,985 96,400 125,798
40,945 42,930 5,800 3,520 93,195 122,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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