AoeStats
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Arena

508072429Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 63m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1090
+15
🇸🇪 Persians · Sweden
1087
+15
🇧🇪 Portuguese · Belgium
1082
+15
🇸🇪 Khmer · Sweden
1008
+19
🇵🇱 Saracens · Poland
1084
-17
🇵🇱 Ethiopians · Poland
1081
-16
🇱🇹 Lithuanians · Lithuania
1059
-16
🇸🇪 Bulgarians · Sweden
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,724 11:17 15:53 27:35 ⛏ Fast Castle
36 2,272 11:46 16:21 38:41 ⛏ Fast Castle
33 2,104 10:18 14:09 27:50 ⛏ Fast Castle
29 1,818 11:40 20:58 36:28 ⛏ Fast Castle
28 1,789 11:20 18:58 40:31 ⛏ Fast Castle
21 1,361 9:55 14:23 30:54 ⛏ Fast Castle
18 1,134 11:50 16:21 29:41 ⛏ Fast Castle
17 1,102 10:29 19:57 39:51 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
44,040 16,330 27,540 6,830 94,740 103,936
37,525 21,960 26,820 5,590 91,895 102,559
40,900 18,185 30,600 1,805 91,490 105,997
19,370 29,053 28,450 1,900 78,773 91,680
29,760 29,065 9,295 1,600 69,720 107,090
25,590 16,915 11,930 2,235 56,670 91,867
25,425 17,920 8,380 2,145 53,870 61,493
18,285 9,234 7,375 2,085 36,979 40,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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