AoeStats
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Pilgrims

508054230Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 44m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1021
+16
🇦🇷 Celts · Argentina
997
+17
🇸🇪 Bulgarians · Sweden
1050
-18
🇸🇪 Aztecs · Sweden
981
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,770 12:34 25:07 — ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,480 12:30 24:29 — ⚔ Fish Boom into Galleys into Scouts
22 966 11:56 24:11 — ⚔ Fish Boom into Scouts
21 935 15:06 32:56 37:41 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
15,325 17,035 9,385 490 42,235 43,701
13,590 17,148 7,780 1,950 40,468 43,413
12,205 8,885 2,750 920 24,760 27,304
8,820 5,680 4,755 1,645 20,900 26,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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