AoeStats
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Fortress

507350020Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1057
+15
🇨🇳 Malians · China
1030
+16
🇸🇰 Mongols · Slovakia
1065
-17
🇪🇸 Koreans · Spain
1002
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,794 9:16 14:05 22:40 ⛏ Fast Castle
35 1,450 8:06 11:59 28:19 ⛏ Fast Castle
21 892 9:02 14:52 34:15 ⛏ Fast Castle
16 655 8:02 13:07 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,955 12,585 17,770 2,900 59,210 61,336
20,470 16,210 8,885 2,305 47,870 56,706
18,665 13,815 9,080 2,120 43,680 46,052
12,885 15,550 7,465 2,155 38,055 42,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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