AoeStats
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Pilgrims

507108923Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1015
+16
🇷🇺 Ethiopians · Russia
955
+19
🇩🇪 Ethiopians · Germany
1022
-18
🇩🇪 Vikings · Germany
1017
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 3,314 15:49 22:06 35:25 ⛏ Fish Boom FC
38 2,056 12:42 16:38 30:21 ⛏ Fish Boom FC
31 1,675 10:54 17:55 31:41 ⚔ Fish Boom into Fire Galleys FC into Archers
17 927 11:44 17:47 29:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,820 21,570 15,210 3,000 64,600 74,110
29,530 14,218 15,120 3,365 62,233 71,052
19,740 24,875 9,040 1,700 55,355 58,043
23,285 18,680 9,570 1,800 53,335 67,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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