AoeStats
← engamo2010

Arabia

510851890Analyzed
1v1 RM · 4h ago on Oct 2, 2026· 100m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Maya · Uruguay
615
+17
🇨🇱 Burgundians · Chile
642
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 2,452 9:39 22:28 40:33
21 2,108 10:27 24:02 40:04 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,595 24,973 18,955 4,135 73,658 78,155
32,305 20,210 17,130 3,400 73,045 74,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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