AoeStats
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Baltic

510423194Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 75m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
808
+18
🇨🇦 Franks · Canada
791
+19
🇨🇱 Byzantines · Chile
854
-18
🇨🇱 Portuguese · Chile
854
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 3,062 11:02 21:06 33:11 ⛏ Fish Boom FC
23 1,769 11:54 23:09 36:58 ⛏ Fish Boom into Fire Galleys FC
17 1,315 13:47 21:15 41:28 ⛏ Fish Boom FC
17 1,252 12:29 27:16 39:39 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
44,425 25,775 21,670 3,700 95,570 103,157
28,900 29,515 27,555 2,480 88,450 91,514
32,020 22,785 28,940 2,420 86,165 110,179
31,135 21,630 18,840 4,100 75,705 88,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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