AoeStats
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Black Forest

507869113Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 50m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
869
+13
🇺🇸 Lithuanians · United States
850
+14
🇺🇸 Khmer · United States
821
+15
🇺🇸 Romans · United States
805
+15
🇨🇦 Bohemians · Canada
824
-16
🇨🇦 Franks · Canada
806
-15
🇨🇦 Burgundians · Canada
775
-13
🇨🇱 Mapuche · Chile
773
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,002 13:09 20:35 36:42 ⛏ Fish Boom FC
48 2,430 14:43 23:21 45:35 ⛏ Fast Castle
42 2,113 11:10 18:18 32:28 ⛏ Fast Castle
36 1,804 12:40 20:09 38:03 ⛏ Fast Castle
19 983 13:07 24:19 39:08 ⛏ Fish Boom FC
17 837 12:56 19:25 32:53 ⛏ Fast Castle
14 712 14:23 24:14 42:27
13 672 13:29 22:16 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,300 38,640 16,020 1,600 78,560 90,318
25,375 35,926 9,915 4,300 75,516 77,210
14,275 57,323 1,800 1,770 75,168 88,728
16,835 38,705 7,605 2,500 65,645 73,836
28,025 19,725 13,615 2,960 64,325 73,582
20,375 19,577 13,020 950 53,922 75,389
19,230 15,084 14,995 1,560 50,869 58,721
18,655 13,260 10,515 850 43,280 52,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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