AoeStats
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Oasis

507865932Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 27m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
963
+10
🇲🇽 Teutons · Mexico
944
+11
🇨🇱 Magyars · Chile
600
+24
🇨🇦 Saracens · Canada
840
-16
🇨🇦 Franks · Canada
821
-15
🇨🇦 Burgundians · Canada
789
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,072 10:40 27:00 — ⚔ Archer Rush
25 678 10:50 17:55 — ⛏ Fast Castle
19 530 11:29 — — ⚔ Scout Rush
15 397 12:14 22:15 —
12 332 16:39 — — ⚔ Scout Rush
5 131 14:30 23:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,360 4,145 1,530 1,000 13,035 13,512
5,300 4,728 2,425 0 12,453 13,450
5,555 3,210 1,190 1,090 11,045 12,612
6,225 3,780 0 1,015 11,020 14,024
4,740 2,256 0 270 7,266 7,470
2,570 1,550 400 0 4,520 6,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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