AoeStats
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Arena

507859387Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 60m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
827
+13
🇨🇦 Franks · Canada
808
+13
🇨🇦 Burgundians · Canada
774
+15
🇧🇷 Vietnamese · Brazil
810
-16
🇨🇴 Hindustanis · Colombia
763
-14
🇧🇷 Franks · Brazil
672
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,304 12:17 19:06 38:20 ⛏ Fast Castle
21 1,282 11:51 17:46 34:28 ⛏ Fast Castle
18 1,062 10:20 19:31 32:17 ⛏ Fast Castle
15 905 12:28 21:00 36:25
14 841 10:31 19:01 — ⛏ Fast Castle
14 832 13:32 22:36 43:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,700 38,060 22,770 3,530 87,060 92,130
49,605 9,970 21,210 1,500 82,285 92,034
29,165 16,225 21,940 1,850 69,180 80,850
22,280 19,270 13,400 835 55,785 63,968
19,960 9,010 13,495 3,120 45,585 49,410
14,025 5,650 6,655 1,730 28,060 28,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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