AoeStats
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Black Forest

507612026Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 58m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
809
+18
🇨🇦 Franks · Canada
789
+19
🇵🇹 Wei · Portugal
864
-18
🇵🇹 Khmer · Portugal
855
-19
Player eAPM Actions Feudal Castle Imperial Opening
19 1,115 15:23 23:37 36:23 ⛏ Fast Castle
19 1,130 13:38 20:10 34:45 ⛏ Fast Castle
19 1,132 16:32 22:38 40:10 ⛏ Fast Castle
13 784 14:52 24:58 38:06 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,655 34,757 14,980 2,080 83,472 93,027
24,745 31,658 22,485 2,360 81,248 88,108
28,935 22,875 18,135 1,530 71,475 80,770
28,660 19,779 18,175 3,220 69,834 75,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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