AoeStats
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Black Forest

510012107Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 60m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1093
+18
🇨🇴 Teutons · Colombia
1092
+18
🇨🇴 Ethiopians · Colombia
1079
+19
🇨🇱 Mapuche · Chile
1069
+19
🇨🇴 Chinese · Colombia
1315
-26
🇨🇴 Khmer · Colombia
1258
-23
🇨🇱 Poles · Chile
1085
-16
🇨🇴 Burgundians · Colombia
896
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 2,336 9:46 24:24 34:44 ⚔ Archer Rush
35 2,150 9:21 23:45 45:09 ⚔ M@A into Towers FC
32 1,953 10:13 23:46 39:45 ⚔ Scout Rush
26 1,565 11:20 15:26 28:21 ⛏ Fast Castle
23 1,378 12:44 24:02 35:14 ⛏ Fast Castle
21 1,249 11:09 17:01 31:15 ⛏ Fast Castle
19 1,142 12:35 19:17 36:29 ⛏ Fast Castle
9 538 11:32 18:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,540 21,089 24,950 2,735 82,314 97,758
24,255 22,555 16,270 2,315 65,395 68,910
17,470 23,050 12,960 7,265 60,745 108,754
21,875 20,083 16,490 1,630 60,078 80,783
28,900 14,933 13,745 1,085 58,663 60,944
24,680 19,283 10,590 1,235 55,788 62,216
20,060 17,585 8,410 2,970 49,025 61,008
12,060 6,700 6,660 2,900 28,320 40,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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