AoeStats
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Arena

508078982Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 58m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1030
+15
🇧🇷 Inca · Brazil
980
+16
🇦🇷 Spanish · Argentina
954
+17
🇺🇸 Inca · United States
1019
-17
🇺🇸 Teutons · United States
1015
-17
🇺🇸 Mongols · United States
926
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,928 11:42 15:37 36:43 ⛏ Fast Castle
28 1,651 10:55 17:33 32:45 ⛏ Fast Castle
27 1,585 11:15 15:51 38:13 ⛏ Fast Castle
25 1,446 13:13 16:07 37:01 ⛏ Fast Castle
23 1,332 10:45 15:55 32:31 ⛏ Fast Castle
21 1,229 12:50 23:49 38:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,920 20,845 16,040 6,165 83,970 101,454
34,930 16,295 19,175 5,500 75,900 85,847
28,795 19,185 11,935 4,240 64,155 67,669
20,465 18,605 14,175 1,435 54,680 55,277
20,095 18,865 12,935 2,270 54,165 61,281
14,400 18,945 12,485 1,500 47,330 58,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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