Arabia
504920849Analyzed1v1 RM
·
25d ago on Sep 7, 2026·
50m 44s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
CTGZealot
87 units ordered
Halberdier20
Pikeman14
Spearman13
Arbalester12
Crossbowman7
Trebuchet7
Skirmisher5
Archer5
Champi Scout3
Monk1
First military 12:10 — Champi Scout
Adr1CKs
145 units ordered
Hussar92
Cavalier23
Knight19
Trebuchet4
Scout Cavalry3
Coustillier3
Monk1
First military 12:40 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
CTGZealot’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Adr1CKs’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9