AoeStats
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African Clearing

510361945Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Jurchens · Norway
963
+10
🇬🇧 Franks · United Kingdom
946
+11
🇹🇷 Sicilians · Türkiye
926
+12
🇬🇧 Romans · United Kingdom
715
+20
🇭🇰 Malians · Hong Kong SAR China
879
-15
🇪🇸 Huns · Spain
863
-15
🇺🇸 Franks · United States
822
-13
🇨🇳 Vietnamese · China
741
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,337 16:11 36:10 —
19 854 15:37 36:14 41:11
19 844 14:56 22:05 38:23 ⚔ Scout Rush
17 742 18:29 32:22 — ⚔ Tower Rush
16 701 15:21 27:24 38:32 ⚔ Scout Rush
14 620 15:58 21:37 34:54 ⛏ Fast Castle
12 543 20:45 28:06 — ⚔ Drush
12 518 19:35 28:30 41:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,050 11,845 5,115 1,050 38,060 54,567
16,285 8,265 4,400 1,850 30,800 31,962
13,875 8,245 3,200 1,085 26,405 31,126
13,440 6,745 3,375 2,250 25,810 28,559
9,920 7,952 1,830 1,135 20,837 21,280
8,665 6,595 2,650 920 18,830 23,065
4,650 2,985 1,105 1,125 9,865 12,879
4,060 2,624 675 200 7,559 8,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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