AoeStats
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Lombardia

510231991Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 80m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 3,237 10:35 15:43 35:12 ⚔ Archers FC
34 2,706 14:49 19:56 41:02 ⛏ Fast Castle
26 2,088 14:29 23:42 47:05
18 1,412 12:10 26:15 38:45 ⚔ Scout Rush
16 1,303 10:53 17:07 36:54 ⛏ Fast Castle
7 570 15:41 22:50 40:39 ⛏ Fast Castle
5 422 12:15 20:35 41:25 ⛏ Fast Castle
0 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,440 29,640 23,565 4,260 89,905 100,844
18,450 27,745 33,305 5,700 85,200 115,961
37,265 15,633 24,625 7,650 85,173 93,765
33,290 22,889 14,590 2,040 72,809 73,299
23,985 28,205 15,760 4,345 72,295 75,392
20,140 10,190 6,210 3,600 40,140 42,774
7,415 6,510 3,595 615 18,135 22,451
50 25 0 0 75 125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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