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Black Forest

509983808Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 100m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
846
+8
🇩🇪 Saracens · Germany
838
+9
🇺🇸 Gurjaras · United States
817
+9
🇨🇱 Portuguese · Chile
814
+10
🇧🇷 Burgundians · Brazil
758
-11
🇮🇳 Franks · India
666
-9
🇲🇽 Goths · Mexico
650
-9
🇫🇷 Huns · France
590
-7
Player eAPM Actions Feudal Castle Imperial Opening
26 2,613 10:55 21:01 37:23 ⛏ Fast Castle
21 2,063 14:15 24:19 35:55 ⛏ Fast Castle
18 1,817 13:00 22:39 28:57 ◆ FC into Fast Imp
17 1,689 11:09 21:26 35:23 ⛏ Fast Castle
17 1,700 10:39 22:41 33:16 ⛏ Fast Castle
15 1,543 11:01 16:30 35:43 ⛏ Fast Castle
14 1,379 11:49 22:05 37:33 ⛏ Fast Castle
0 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
82,325 18,613 35,410 3,130 139,478 165,038
27,880 42,760 34,355 4,440 109,435 114,445
29,480 43,730 26,430 9,135 108,775 113,437
17,690 41,145 33,795 6,930 99,560 127,459
37,065 34,735 22,105 2,150 96,055 106,123
33,475 37,194 19,625 3,710 94,004 106,557
31,535 28,748 30,600 2,710 93,593 135,838
400 225 0 0 625 2,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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