AoeStats
← Winter Dragon

Lombardia

509744878Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 58m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1051
+16
🇬🇧 Britons · United Kingdom
1008
+18
🇧🇷 Slavs · Brazil
1067
-17
🇧🇷 Byzantines · Brazil
1048
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,322 10:38 16:13 40:52 ⛏ Fast Castle
29 1,678 10:35 19:54 33:59 ⚔ Archer Rush
19 1,117 11:23 22:53 40:28 ⛏ Fast Castle
18 1,062 10:44 22:50 35:27 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,750 21,293 15,895 4,100 63,038 77,562
24,260 19,483 3,290 1,700 48,733 49,463
17,335 10,181 12,530 1,680 41,726 46,713
14,325 14,457 5,845 3,080 37,707 39,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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