AoeStats
← Winter Dragon

MegaRandom

507814231Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 86m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1074
+16
🇲🇽 Magyars · Mexico
1069
+16
🇧🇷 Berbers · Brazil
1083
-16
🇧🇷 Huns · Brazil
1064
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 4,802 9:49 20:31 39:13 ⚔ Archer Rush
43 3,743 11:23 17:08 60:01 ⛏ Fast Castle
20 1,754 9:51 16:06 65:37 ⛏ Fast Castle
20 1,710 10:27 22:08 47:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,165 51,288 36,615 4,425 155,493 159,571
54,645 48,925 35,985 4,695 144,250 150,213
39,125 23,220 42,355 2,800 107,500 114,462
36,235 33,263 16,690 4,460 90,648 93,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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