AoeStats
← Winter Dragon

Pilgrims

507806627Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 39m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Armenians · Israel
1169
+12
🇮🇱 Italians · Israel
1098
+15
🇧🇷 Byzantines · Brazil
1097
-14
🇧🇷 Spanish · Brazil
1077
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 2,484 10:08 16:09 — ⛏ Fish Boom into Fire Galleys FC
24 930 11:58 17:07 — ⛏ Fish Boom into Fire Galleys FC
17 679 13:25 23:38 — ⛏ Fish Boom FC
17 670 11:48 19:12 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,950 16,895 7,750 2,250 38,845 39,504
9,600 14,959 4,940 3,000 32,499 33,506
8,640 9,390 3,715 2,500 24,245 27,222
8,425 9,915 2,155 2,050 22,545 22,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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