AoeStats
← Winter Dragon

Lombardia

507792881Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 78m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1132
+15
🇹🇷 Franks · Türkiye
1083
+16
🇧🇷 Berbers · Brazil
1113
-16
🇧🇷 Spanish · Brazil
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,600 9:46 20:46 35:28 ⚔ Scout Rush
32 2,487 11:11 19:03 42:21 ⚔ Archer Rush
20 1,533 12:22 17:56 52:19 ⛏ Fast Castle
20 1,532 12:05 16:24 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,605 28,061 29,980 7,550 104,196 123,891
38,665 29,329 24,495 3,440 95,929 104,502
42,835 18,945 27,860 2,150 91,790 92,265
21,035 29,325 15,555 4,605 70,520 100,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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