AoeStats
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Arena

508214769Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 43m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
947
+15
🇩🇪 Turks · Germany
946
+15
🇨🇳 Khitans · China
928
-15
🇪🇸 Britons · Spain
913
-42
Player eAPM Actions Feudal Castle Imperial Opening
28 1,226 11:07 15:51 34:02 ⛏ Fast Castle
23 1,009 10:46 15:57 22:30 ◆ FC into Fast Imp
21 915 11:08 18:22 29:35 ⛏ Fast Castle
10 428 9:39 20:28 33:19 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,275 11,340 11,460 2,250 51,325 56,311
9,520 9,845 8,885 1,645 29,895 30,593
12,955 9,495 4,075 860 27,385 28,552
9,760 7,305 6,115 750 23,930 27,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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