AoeStats
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Arabia

508177927Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 43m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
915
+18
🇩🇪 Saracens · Germany
914
+18
🇦🇺 Wei · Australia
967
-18
🇦🇺 Hindustanis · Australia
954
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,316 11:28 21:05 —
28 1,240 10:33 22:15 41:53 ⚔ Scout Rush
28 1,209 11:06 24:19 39:27 ⚔ Archer Rush
20 875 9:17 17:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,110 7,356 7,045 1,600 30,111 35,032
11,650 7,809 7,310 1,630 28,399 32,309
12,125 7,573 5,100 1,500 26,298 30,927
11,640 9,021 3,785 1,400 25,846 30,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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