AoeStats
← 建興法師

Arena

510818325Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Lithuanians · Hong Kong SAR China
1069
+14
🇬🇧 Byzantines · United Kingdom
1053
+15
🇭🇰 Vietnamese · Hong Kong SAR China
1034
+16
🇭🇰 Huns · Hong Kong SAR China
920
+20
🇨🇦 Burgundians · Canada
1083
-19
🇫🇷 Franks · France
1021
-16
🇬🇧 Goths · United Kingdom
1002
-15
🇦🇷 Britons · Argentina
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,168 12:33 16:26 — ⛏ Fast Castle
40 1,475 11:07 15:13 35:09 ⛏ Fast Castle
38 1,394 11:48 16:47 24:17 ⛏ Fast Castle
35 1,307 10:23 14:36 29:26 ⛏ Fast Castle
32 1,177 11:27 15:13 28:54 ⛏ Fast Castle
25 917 11:39 15:24 30:04 ⛏ Fast Castle
15 572 11:33 16:58 35:22 ⛏ Fast Castle
13 487 9:51 16:37 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,910 10,180 8,545 4,350 44,985 52,273
14,665 13,130 6,430 1,010 35,235 42,019
17,255 7,995 7,605 850 33,705 38,028
12,875 11,880 7,695 950 33,400 42,601
10,075 8,315 4,495 2,975 25,860 27,634
11,445 7,180 4,905 950 24,480 33,375
9,075 8,620 3,075 2,800 23,570 30,315
11,255 5,320 4,600 1,600 22,775 24,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.