AoeStats
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Arena

510784854Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1208
+12
🇨🇳 Huns · China
1166
+14
🇨🇳 Britons · China
1156
+14
🇨🇳 Japanese · China
1001
+21
🇭🇰 Ethiopians · Hong Kong SAR China
1179
-18
🇬🇧 Wei · United Kingdom
1157
-17
🇭🇰 Vietnamese · Hong Kong SAR China
1132
-16
🇭🇰 Huns · Hong Kong SAR China
986
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,963 11:44 15:25 26:46 ⛏ Fast Castle
35 1,485 11:33 15:40 29:24 ⛏ Fast Castle
33 1,391 10:37 14:23 27:35 ⛏ Fast Castle
33 1,404 11:07 15:23 32:36 ⛏ Fast Castle
33 1,367 10:56 14:31 29:09 ⛏ Fast Castle
28 1,171 10:15 14:51 28:25 ⛏ Fast Castle
27 1,128 11:29 16:03 30:44 ⛏ Fast Castle
16 679 13:02 17:08 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
K
27,740 14,690 19,660 1,650 63,740 68,682
18,720 21,030 12,750 1,790 54,290 65,595
25,270 15,825 8,235 3,170 52,500 57,012
22,290 9,250 11,240 850 43,630 53,124
9,625 16,948 14,900 1,025 42,498 46,422
13,300 14,405 10,965 1,630 40,300 49,204
15,730 13,725 5,490 2,300 37,245 50,918
12,480 13,845 6,220 880 33,425 37,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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