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Lombardia

509696775Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 63m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
49 3,109 10:01 14:14 39:53 ⛏ Fast Castle
48 3,016 9:29 23:52 40:35 ⚔ Archer Rush
43 2,730 9:15 22:59 34:46 ⚔ Archer Rush
38 2,389 10:35 14:56 36:16 ⛏ Fast Castle
36 2,278 9:19 19:52 37:14 ⚔ Scout Rush
31 1,975 9:10 22:55 38:58 ⚔ Scout Rush
30 1,880 12:34 18:39 35:30 ⛏ Fast Castle
26 1,649 9:13 26:49 47:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,975 23,814 19,550 3,925 92,264 100,993
40,365 24,185 23,975 2,250 90,775 100,979
48,785 16,394 9,420 2,350 76,949 87,278
35,475 23,547 13,385 3,055 75,462 82,385
29,020 20,658 19,535 3,330 72,543 76,108
16,650 27,219 18,095 3,195 65,159 71,158
14,575 25,119 17,945 4,410 62,049 74,494
12,285 12,815 5,635 1,035 31,770 35,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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