AoeStats
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Oasis

509689101Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 36m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1512
+8
🇨🇭 Maya · Switzerland
1437
+11
🇨🇭 Mongols · Switzerland
1206
+20
🇨🇭 Vietnamese · Switzerland
1170
+20
🇫🇮 Mongols · Finland
1319
-15
🇬🇪 Gurjaras · Georgia
1315
-15
🇹🇼 Persians · Taiwan
1303
-15
🇧🇩 Franks · Bangladesh
1292
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,126 9:21 14:13 — ⛏ Fast Castle
42 1,544 9:03 21:13 32:51 ⚔ Archer Rush
38 1,377 9:32 22:38 34:10 ⚔ Scout Rush
37 1,336 10:05 21:07 — ⚔ Scout Rush
32 1,169 9:54 14:07 26:36 ⛏ Fast Castle
27 967 9:38 24:16 — ⚔ Archer Rush
2 86 — — —
1 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,915 11,495 9,720 2,150 42,280 44,583
7,950 8,560 7,725 0 24,235 24,477
11,220 8,180 3,095 950 23,445 26,847
6,955 6,828 5,275 1,300 20,358 23,452
10,500 5,432 3,895 365 20,192 24,140
9,110 3,760 3,225 750 16,845 17,087
200 0 0 0 200 774
0 0 0 0 0 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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