AoeStats
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Black Forest

510584435Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 74m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Franks · Portugal
619
+15
🇵🇹 Turks · Portugal
618
+15
🇵🇹 Persians · Portugal
612
+15
🇪🇸 Portuguese · Spain
600
-16
🇹🇷 Byzantines · Türkiye
597
-15
🇫🇷 Franks · France
579
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,312 12:42 20:05 35:55 ⛏ Fast Castle
28 2,046 15:20 20:02 24:31 ◆ FC into Fast Imp
23 1,683 12:43 23:17 39:19 ⛏ Fast Castle
22 1,626 12:23 25:31 42:50 ⛏ Fast Castle
6 461 16:55 28:44 40:23 ⛏ Fast Castle
6 412 14:11 27:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,150 15,272 13,920 2,600 51,942 126,346
19,445 13,339 13,560 2,400 48,744 77,600
12,180 17,171 5,360 1,550 36,261 40,346
10,555 12,130 10,885 1,750 35,320 60,742
11,475 13,030 6,775 3,240 34,520 37,959
9,780 8,575 1,610 1,795 21,760 28,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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