AoeStats
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Arena

509931485Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 47m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
587
+13
🇷🇺 Burgundians · Russia
585
+13
🇧🇷 Franks · Brazil
408
+21
🇫🇷 Franks · France
568
-18
🇨🇦 Bohemians · Canada
507
-15
🇯🇵 Spanish · Japan
479
-14
Player eAPM Actions Feudal Castle Imperial Opening
16 773 14:12 28:34 — ⛏ Fast Castle
15 718 9:15 15:08 32:53 ⛏ Fast Castle
15 699 12:15 26:38 38:45 ⛏ Fast Castle
14 645 11:24 21:58 31:23 ⛏ Fast Castle
13 621 13:38 26:54 42:40 ⛏ Fast Castle
13 621 18:04 31:55 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,400 16,940 9,695 2,310 48,345 53,937
13,085 14,840 12,850 2,855 43,630 50,646
18,000 17,750 6,235 1,275 43,260 51,528
16,945 13,985 5,665 2,250 38,845 46,545
11,445 13,365 4,875 935 30,620 43,973
11,475 8,810 8,960 290 29,535 34,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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