AoeStats
← Emmayel

African Clearing

505368510Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 59m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1384
+15
🇭🇰 Turks · Hong Kong SAR China
1366
+15
🇧🇷 Inca · Brazil
1325
+17
🇲🇽 Mongols · Mexico
1309
+18
🇺🇸 Lithuanians · United States
1392
-18
🇳🇿 Celts · New Zealand
1388
-18
🇺🇸 Ethiopians · United States
1363
-17
🇨🇦 Magyars · Canada
1257
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,423 12:44 25:43 — ⚔ Scout Rush
49 2,942 12:14 19:54 46:39 ⚔ Scout Rush
42 2,515 13:07 23:25 44:34 ⚔ Scout Rush
39 2,319 14:13 27:25 — ⚔ Archer Rush
37 2,209 12:15 22:05 43:54 ⚔ Archer Rush
36 2,136 13:03 20:31 49:36 ⛏ Fast Castle
33 1,995 11:40 24:39 44:52 ⚔ Scout Rush
33 1,975 13:02 24:47 49:43 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,630 22,498 11,485 5,140 72,753 78,532
33,315 16,985 4,245 1,600 56,145 68,580
21,135 18,069 12,725 1,950 53,879 64,113
20,210 13,302 8,975 2,070 44,557 45,690
20,425 10,196 9,405 1,605 41,631 47,928
15,660 16,383 3,690 2,160 37,893 43,228
10,255 16,229 6,315 700 33,499 34,378
10,775 9,838 4,855 2,975 28,443 33,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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