AoeStats
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Black Forest

504881647Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 30m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1133
+15
🇹🇼 Persians · Taiwan
1087
+17
🇺🇸 Turks · United States
1079
+17
🇨🇴 Portuguese · Colombia
1044
+19
🇵🇪 Vikings · Peru
1136
-18
🇩🇪 Mongols · Germany
1124
-18
🇦🇷 Bohemians · Argentina
1123
-18
🇧🇷 Khmer · Brazil
1037
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,228 12:01 15:42 20:45 ◆ FC into Fast Imp
37 1,135 13:02 25:46 — ⚔ Skirms into Archers
27 850 13:21 — —
25 779 14:43 22:04 — ⚔ Archers into Scouts
22 675 11:11 14:56 — ⛏ Fast Castle
21 649 — — —
18 562 27:25 — — ⛏ Fast Castle
14 440 12:54 17:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,100 5,982 1,065 975 15,122 15,546
7,870 5,085 1,805 300 15,060 17,346
6,025 5,719 1,700 1,580 15,024 17,658
5,285 4,573 4,925 0 14,783 15,757
5,175 4,863 1,570 1,315 12,923 13,264
6,245 4,830 325 125 11,525 14,806
3,850 3,205 250 200 7,505 8,877
1,400 1,275 50 300 3,025 2,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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