AoeStats
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Arena

504056774Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 13m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1185
+13
🇩🇪 Spanish · Germany
1126
+16
🇷🇺 Bohemians · Russia
1115
+16
🇬🇧 Italians · United Kingdom
1103
+16
🇨🇴 Spanish · Colombia
1162
-18
🇦🇷 Hindustanis · Argentina
1139
-16
🇧🇷 Franks · Brazil
1097
-14
🇪🇸 Hindustanis · Spain
1068
-27
Player eAPM Actions Feudal Castle Imperial Opening
23 306 9:53 — —
19 252 — — — ⚔ Drush
19 248 — — —
18 236 12:24 — — ⚔ Drush
9 117 — — —
8 111 — — —
8 108 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 675 240 0 2,915 3,603
1,900 485 110 125 2,620 2,992
1,250 285 50 125 1,710 2,780
900 250 50 0 1,200 1,251
950 175 0 0 1,125 1,327
750 250 0 0 1,000 1,130
600 250 0 0 850 900
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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