AoeStats
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QS Arena

503508264Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 40m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1108
+17
🇨🇴 Cumans · Colombia
1098
+17
🇺🇸 Bohemians · United States
1095
+17
🇨🇴 Celts · Colombia
1081
+22
🇦🇷 Hindustanis · Argentina
1158
-19
🇺🇸 Franks · United States
1147
-18
🇲🇰 Saracens · North Macedonia
1121
-17
🇺🇸 Teutons · United States
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,552 7:30 15:20 — ⚔ Archer Rush
36 1,469 10:26 14:22 32:32 ⛏ Fast Castle
32 1,296 8:08 12:22 38:52 ⛏ Fast Castle
24 972 9:03 12:55 29:13 ⛏ Fast Castle
22 898 9:29 14:21 19:24 ◆ FC into Fast Imp
19 784 7:03 20:35 28:28 ⛏ Fast Castle
19 770 8:41 14:12 38:02 ⛏ Fast Castle
13 531 8:20 18:50 35:35

Resources

Player Food Wood Gold Stone Spent Collected
20,935 23,340 5,205 880 50,360 64,360
20,025 9,455 13,520 1,600 44,600 55,577
V
16,860 16,795 6,385 2,150 42,190 43,818
13,145 12,070 5,795 2,480 33,490 40,635
12,170 14,190 4,500 1,600 32,460 35,192
15,420 11,160 3,290 2,060 31,930 38,562
11,800 10,330 7,640 995 30,765 31,596
11,415 11,420 7,290 0 30,125 37,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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