AoeStats
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Black Forest

503253437Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 75m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1147
+15
🇨🇳 Celts · China
1144
+15
🇦🇷 Hindustanis · Argentina
1143
+15
🇹🇷 Khmer · Türkiye
1101
+17
🇺🇸 Mapuche · United States
1133
-16
🇫🇷 Cumans · France
1128
-16
🇲🇽 Hindustanis · Mexico
1114
-15
🇺🇸 Koreans · United States
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,417 11:40 17:43 31:28 ⛏ Fast Castle
39 2,930 10:46 24:32 33:29 ⚔ M@A into Towers
28 2,108 10:06 19:49 32:11 ⛏ Fast Castle
27 2,037 12:14 20:55 31:52 ⛏ Fast Castle
23 1,744 11:55 19:23 34:58 ⛏ Fast Castle
22 1,645 13:45 17:45 32:52 ⛏ Fast Castle
22 1,686 13:43 16:35 39:58 ⛏ Fast Castle
21 1,584 11:41 16:20 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,430 60,273 30,865 4,195 135,763 183,806
59,640 47,809 23,725 3,000 134,174 144,666
73,815 27,870 29,140 2,250 133,075 166,726
63,370 32,025 23,175 3,910 122,480 133,724
29,855 48,428 30,275 6,780 115,338 127,354
50,670 32,815 21,895 1,510 106,890 126,394
37,630 18,984 18,180 2,460 77,254 80,460
22,810 31,830 12,055 3,825 70,520 81,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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